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Game UI + Visual Systems

Client

Self-Directed

Date

2015-Present

Project type

UI/UX · Game Design

Role

Game Designer · UI/UX Designer

As part of a three-title independent game design project, I created in-game UI mockups, icon systems, and user flows for both digital and tabletop formats. From wireframes and player journeys to high-fidelity asset design, my goal was to balance functional clarity with immersive storytelling. Each design choice supports intuitive gameplay and visual cohesion — a blend of user-centric logic and artistic identity.

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